What Makes Magic Items Interesting
THE QUESTION HATH BEEN RAISED! The answer shall be found. Hopefully. As anyone familiar with my blogging, my tweets, or my videos will know: I am mostly an amalgamation of a ton of incomplete thoughts. Occasionally, those thoughts find something that makes sense, then they spit it out for others to see it and revise as needed. Here's what I've got for magic items right now. 1. Risk vs. Reward This should be no surprise, especially to fans of old school gaming. One of the things that really lights our fire for gaming is the desire to have to make difficult choices, and to see the ramifications of those choices. This is the essence of role-playing (as opposed to telling a story/acting). Here's your situation, what do you do? Magic items have the capacity to introduce risk vs. reward in two ways. Earning the magic item can be an exercise in risk vs. reward, and using the magic item can be an exercise in risk vs. reward. Perhaps th...