Posts

Murder 'Neath the Mistletoe (v0.1 Playtest)

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Whew, I'm tired. I stayed up all night.  Literally.  But it was an incredibly productive night.  Anyway, you don't care about that.  I finished the rough draft of the rough draft of my new Christmas adventure, Murder 'Neath the Mistletoe.  It's a B/X style adventure inspired by LotFP's No Rest For The Wicked, my love for old Santa stories, and my fucked up desire to turn something wholesome into something twisted.  The players arrive in a tiny village with a dark secret.  Every four years, the villagers sacrifice one of their own to a coven of hags in exchange for peace and prosperity, but this year, the sacrifice survived.  Imbued with the power of the cruel hags, this Santa knock-off is coming to town to lop off some heads. This particular adventure is much more dungeon light than my usual sorts. It basically works in three phases. Phase I: Investigating the town. Phase II: Hunkering down to survive the blizzard or venturing out to seek survivor...

Occupations for OSR PCs (WIP/Playtest)

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THIS IS A WORK IN PROGRESS. FEEDBACK AND PLAYTESTING IS GREATLY APPRECIATED! This is by no means anything terribly original, but I feel that there is room for a tiny additional segment of character creation that could add something interesting. I'm revising the Dungeon Crawl Classics occupation chart to fit my purposes for Old School Essentials (I will be referencing sections from the Old School Essentials Rules Tome) . If you're familiar with DCC, one of the neat ways it interfaces with its 3e roots is that it has a very simplified skill system.  This format CAN be translated directly into Old School Essentials (B/X) in several ways, but you run the risk of introducing an entire new d20 based skill system.  Instead, my aim is to introduce slight benefits that work directly with the pre-existing format.  When gaps are presented that can be filled in, I'll try to fill those in. I've removed some of the occupations and added several that I felt were missing. ...

Hammerling (B/X Monster)

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Today, we have a creature from Germanic folklore. The Bergmönch, a lumbering giant more than twice the size of a man, toils endlessly in the mines of the world. Its eyes, the size of human heads, burn like flames in the darkness. Its long white hair and pale skin set the tone for the undoubtedly cold reception that visitors are likely to receive. It dons plain black robes and carries an enormous oil lamp in one hand with a 5' tall hammer in another. It can often be found doing pointless tasks, such as shifting collected ore from one pile to another. Its presence is either a boon or a blessing. For those who act in ways that annoy the Bergmönch, death awaits. For those who honor their profession and show respect to the Bergmönch, he will show aid. BEHAVIORS: -He speaks and understands Giant, Lawful, Neutral, Dwarvish, and the most common tongue in the region. -He is incredibly hot blooded. He will kill those who frustrate him without remorse.  -He is partial to thos...

In Defense of Alignment

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A lot of the discourse I see on alignment seems to veer one of two ways: 1. Alignment is outdated and restricting, putting a stranglehold on players that dictates how their characters should act in particular situations. 2. Alignment doesn't really add anything to the game. I'll try to tackle these in some sort of organized chaos. Is alignment outdated? By edition standards, yes. Fifth Edition has undeniably removed any semblance of significance that alignment may have on the game. At this point, alignment is strictly a barometer for general disposition that gives DMs a shorthand on "how should the character think about things?" Spells and features that target "evil" or "good" actually target specific creature types instead. Clerics and Paladins can lose their powers for ticking off their deities or breaking their oaths, but these things are generally very tangentially connected to alignment. Among old school gamers, alignment lives on ...

The Player Experience: OSR vs 5e

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The Player Experience in 5E vs OSR, a Brief Comparison (Skip to next session if you want the bullet points) In Fifth Edition Dungeons & Dragons, player characters are heroes. From the very beginning, 5e PCs are well beyond the capabilities of the average populace.  They have above average ability scores, they get a full hit die + CON HP, Spellcasters start with several spells to choose from with multiple castings per day and cantrips they can use at-will. Martial classes start with benefits that put them significantly ahead of 1HD creatures, such as Fighting Styles, Second Wind, Martial Arts, etc. This also says nothing of the many skill proficiencies and expertise. This gap only increases as the game goes on. By contrast, games in the OSR tend to be far less charitable to starting characters. For a basis of comparison, we'll focus on Old School Essentials, as it's a direct retro-clone of one of the most foundational editions in the OSR, Moldvay B/X D&D from 1981.  Wha...

Cha'alt Game: Campaign Diary #2: The Interview and the People of the Pit

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 A lot has happened since my last post!  I'm going to try to get things caught up rather quick-like. We've been using a lot of downtime activities to give the PCs opportunities to do things that they would otherwise be unable to in a session without holding the other players hostage.  Here's an idea of what things have been going on in the Gonzo desert wasteland. All of the PCs were interviewed by a prestigious local journalist.  They were given a list of questions that she'd ask and they had the chance to think of the best answers that their characters would give.  Due to the serious waves that the party has made with the ruling class, the journalist's editor seized her notes (her manuscript ended up being skewed in favor of the PCs, which is now a quest item that has been hinted at) and released an overly negative article, taking things they said in the worst context and using it against them.  Admittedly, Breeder-san made it pretty easy. Here's the artic...

You're Not Really Playing D&D

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Now hear me out! I've spent some time thinking about this: what exactly IS Dungeons and Dragons? The disparaging remark that is often raised to voice dissent toward groups playing in a way someone doesn't like is "that's not real D&D." The rebuttal will either simply be a personal attack or a platitude somewhere along the lines of "there's no such thing as 'real D&D.'" Now, if you know my moniker, you understand that I'm a bit of a pedant. I like to use precise language with agreed upon definitions when having a debate because it's necessary for us to find our way to the truth. So let's try to define this shit. I'll put forth some definitions I've heard and I'll say my peace on them. D&D is what happens when you roleplay at a table with your friends. CoC, WoD, it's all basically D&D. Okay, this one is kind of a joke, but I've heard it said at my table before unironically. If I had to...