Making 5e D&D More Appealing to Run
I recently made a video about hacking D&D to make it your own, and a lot of people seemed to feel where I was coming from with what I was saying. To provide a little more guidance on how I'd handle this and how I'd present it to a group, I thought I'd flesh this out for a future game I plan to run. First, I'd lay out exactly what I'm hoping to do. If you can sell them on a concept, the particulars will often follow with no pushback. If they like the concept and you can explain how every change you've made thereafter is to strengthen the concept, they'll probably jive with it. Here's my concept. We're going to play a low-magic, low-fantasy game kind of like a middle ground between Forgotten Realms and Westeros. The PCs will be retainers to an up-and-coming Lord in the Kingdom who is vying for the throne through the affinity of the heirless King. Demihumans are rare, and nonhumans are enemies. The game will be very deadly and low powered, but there