Moulding The System To Suit Your World
How It Started My Old School Essentials game has truly grown in ways I never expected. What began as a modest attempt at trying Moldvay D&D within the organizational structure of a West Marches game has now become a couple dozen players, five referees, and well many more RPG enthusiasts discussing the games throughout the day. Originally, I had every intent of taking a considerable length of time to build a deep world for them to play with. Instead, I opted for scheduled dungeon delves in a shared world, such that the players get an opportunity to get their feet wet in some instant dungeon madness, laser-focusing their time into the thing that the game is all about. I decided that I'd make a regional map, write a couple dungeons, and get the ball rolling. Where It Has Gone I don't want to dwell here too long, but to be brief, I started putting in fairly vague world details for the players to work with. It was enough to help them understand, from a basic perspect