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Murder 'Neath the Mistletoe (v0.1 Playtest)

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Whew, I'm tired. I stayed up all night.  Literally.  But it was an incredibly productive night.  Anyway, you don't care about that.  I finished the rough draft of the rough draft of my new Christmas adventure, Murder 'Neath the Mistletoe.  It's a B/X style adventure inspired by LotFP's No Rest For The Wicked, my love for old Santa stories, and my fucked up desire to turn something wholesome into something twisted.  The players arrive in a tiny village with a dark secret.  Every four years, the villagers sacrifice one of their own to a coven of hags in exchange for peace and prosperity, but this year, the sacrifice survived.  Imbued with the power of the cruel hags, this Santa knock-off is coming to town to lop off some heads. This particular adventure is much more dungeon light than my usual sorts. It basically works in three phases. Phase I: Investigating the town. Phase II: Hunkering down to survive the blizzard or venturing out to seek survivor...

Adding Psychics to 5e

I've been utterly disappointed in Wizards of the Coasts' attempt to relegate psychic powers to subclasses. I understand why they're doing it. To put it simply, 5e is, much like 4e and 3e before it, designed around the concept that there should be balance between PCs of a given level. To tip the scales by adding more abilities for one PC while the other PCs are somewhat less equipped would feel unfair. So, by tying it to one's subclass, you're getting new flavorings that are more or less equivalent to what everyone else is getting. That's boring and uninspiring .  What if, truly in the vein of older editions of D&D, we added the potential for all PCs to have these abilities, but it's completely left to chance? This means that what you roll at character creation is MUCH more important. It means that you end up with a new dimension to add to your game. The rules will be familiar enough to be easily incorporated, but fresh enough to make their addition a sig...