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Showing posts from May, 2022

Alp (AD&D Monster)

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Another creature from Germanic folklore, we have the Alp! For the purposes of D&D, we're shedding some of the demonic trappings of the mythology in favor of the Fey. Alp Frequency: Very Rare NA: 1 HD: 4+3 Movement: 12" AC: 4 No. Attacks: 1 (1d3+1) Special Attacks: Smothering Feast Special Defense: Silver/+1 only Magic Resistance: 50% Intelligence: Average Size: S (4') Alignment: Chaotic Evil In Lair: 80% (day) / 0% (night) Treasure Type: J, K, M (Indv) D (Lair) XP: 205+ 5/HP Grapples as if 400lbs while wearing hat. Surprises on 9-in-10 when not sleeping due to camouflage. The Alp will be referred to as "he," the target will be referred to as "she" for limited confusion. Special Attack: The Alp delights in the suffering it causes others, particularly humans and preferably women. He sneaks into the resting quarters of his prey and sits upon her chest as the victim sleeps. She first must make a Save vs Petrification, or she will be unable t...

Identifying Magic Items in AD&D

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Somewhere between "Identify doesn't exist" and "Identify is an easily accessible spell that is perfectly flawless," we have AD&D 1E. To which side of the spectrum does 1E lean? Let's have a glance at the spell: All right, so unless a great set of ideal circumstances are in order, Identify can be filed under "Don't Bother." Those ideal circumstances are: -You're high level. -You have Remove Curse on standby. -You're prepared to get bull@#$& answers, or none at all. -You're ready to drink 100gp worth of a pearl. -You have Identify memorized already when the item is found. -You have more than 11 CON. This is a steep price to pay. Further, there are procedural prices to pay as well. With this method as prescribed, the player never truly knows how many charges an item has. They will likely never know what their bonuses are. This means that the DM is left tracking which character is using which ...